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When performing a sunder combat maneuver, you ignore a number of points of hardness equal to your Intelligence modifier.
In addition to the options allowed by the utility shot UC gunslinger deed, you gain access to the following utility shots.
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The first time in a round you use a combination feat to apply a reduction or penalty to yourself or an enemy, you can …
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Half-orc or orcworshiper of the Fire God
When in combat, if you deal fire damage to an enemy, you heal 1 hit point. You can only benefit from this healing once …
Goblin
You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons …
Worshiper of Asmodeus
You treat a torch as a light weapon that deals bludgeoning damage equal to that of a light mace of its size, plus 1 …
Ifrit
You can see through fire and smoke without penalty, ignoring any cover or concealment bonuses from fire and smoke. This does not allow you …
Once per day, you can cast greater magic weapon as a spell-like ability. You gain a second daily use at 9th level, and a …
Cha 15
As long as you hold your clan, house, or party’s flag (see page 293), members of that allegiance within 30 feet who can see …
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You gain a +4 bonus on saving throws against pain effects. Also, you suffer no adverse effect when your nonlethal damage equals your current …
When you cast flame blade , you gain a +10 enhancement bonus to your base speed as long as the spell persists, along with …
Fire subtypegiant subtype
You naturally transfer the heat of your body to any metal melee weapons you wield, dealing 1d6 additional points of fire damage.
Your history with fire has attracted the attention of a powerful but mysterious guardian spirit from the Elemental Plane of Water. This spirit grants …
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Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking …
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The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare …
Whenever you score a critical hit, your opponent takes a –1 penalty to its natural armor bonus for the duration of the encounter. This …
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A fleeting spell’s duration becomes dismissible, if it is not already. You can dismiss your own fleeting spell as a swift action. When you …
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When you successfully inflict sneak attack damage on a foe with a slashing weapon, your attack doesn’t go particularly deep, but you do carve …
Craft (alchemy) 5 ranksHeal 5 ranksevil alignment
You can create fleshwarped creatures and fleshcraft grafts (see Fleshwarping for full details). A newly created fleshwarped creature has average hit points for its …
Once per day as a swift action, you can change the subtype of the humanoid or outsider you chose as your favored enemy. For …
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Once per day as a swift action, you can change your wandering hex. When you change your hex, the new hex must be associated …
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When you travel between shadows using the shadow jump ability, the minimum increment that you can jump is 5 feet, allowing you to split …
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When you prepare your spells each day, you can choose to keep a number of spell slots equal to your Intelligence modifier (minimum 1) …
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Knowledge (planes) 9 ranks
You can use dimension door as a spell-like ability with a caster level equal to your ranks in Knowledge (planes). You can’t teleport a …
You can cause an item that has a transmutation spell of 2nd level or higher listed in its construction requirements to cast fly . …
If you have a thrown weapon in hand when you begin charging, you can make a ranged attack with that weapon against the target …
Whenever you’re adjacent to an ifrit, oread, sylph, or undine ally who also has this feat, you can spontaneously replace or split a spell’s …
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When casting an evocation spell that deals fire damage, you can deal +1 point of fire damage per die. If you do, you must …
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When attempting an overrun combat maneuver check against a flat-footed opponent, if the attempt knocks the creature prone, you can also fall prone in …
Choose either Fortitude saves against transformation effects (including transmutation spells and spell-like abilities) or Will saves against mind-affecting effects. You gain a bonus on …
You gain a bonus on Stealth checks equal to half your favored enemy (animal) bonus. Against animals, this bonus is equal to your full …
Your weapon attacks ignore a number of points of damage reduction or hardness equal to half your favored enemy (construct) bonus. This feat allows …
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You gain spell resistance equal to 11 + your character level. This spell resistance applies only against spells and spell-like abilities covered by the …
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You gain a +2 bonus on all saving throws against fear effects. Whenever a fear effect targets you and fails to affect you (either …
You gain a bonus on saving throws against breath weapons and fear effects equal to half your favored enemy (dragon) bonus. Whenever you succeed …
While you are adjacent to your eidolon, you receive a +4 bonus on concentration checks.
You gain a bonus on attack rolls to confirm critical hits equal to half your favored enemy (fey) bonus. You treat your weapon attacks …
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Choose two skills that you either are trained in or can otherwise use untrained. You must be able to use inspiration on these skills. …