You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. Your caster level is equal to your …
You don’t provoke an attack of opportunity when attempting a combat maneuver check to use Uncivilized Tactics. In addition, you receive a +2 bonus …
Whenever an ally who also has this feat performs the dirty trick combat maneuver against a foe that you both threaten, you may attempt …
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's …
This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn. Your …
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When you apply a melee weapon’s damage type and properties to your natural attacks using the Weapon Shift feat, your natural attacks also gain …
While wielding a whip, you threaten the area of your natural reach plus 5 feet. You can also use a whip to grasp an …
You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all trained skills untrained.
You gain a +1 bonus on attack rolls you make using an improvised weapon. You are considered proficient with the improvised weapon and are …
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Heal 1 rank
When attempting a Heal check that normally requires a healer’s kit, you don’t take a penalty on the check for not having a healer’s …
You gain a +1 shield bonus to AC when you are wielding an improvised weapon and have your other hand free.
You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step …
While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate …
When you successfully feint in combat, if you succeed by 5 or more, the target no longer provides flanking to its allies and no …
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You can sense the presence and movement of incorporeal creatures though solid walls, as long as that incorporeal creature is adjacent to you. When …
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Heal 5 ranks
When you use the Heal skill to treat deadly wounds, the target heals a number of hit points equal to either the result of …
Suli
You may use your elemental assault ability in 1-round increments, up to a maximum number of rounds per day equal to your character level. …
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You gain acid resistance 5.
Once per round when your mount must make a saving throw, you can make a Ride check as an immediate action. Your mount makes …
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Three times per day as a free action, you can increase your speed by any amount up to your base speed until the end …
Must have witnessed or suffered a grave injustice that went unpunishedor have the An Eye for an Eye UCA or the Raiders UCA background. If the offender is not a challenging foeit either advances to become one or allies with one or more creatures who are
Once per day, you can choose to take the maximum possible weapon damage die roll rather than rolling when you hit a foe that …
Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can …
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Creatures damaged by your ranged and melee weapon attacks have a chance to contract disease, as though they were damaged with your disease-spreading natural …
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As a full-round action, you can produce an infernal contract. To receive the contract’s benefit, a mortal creature must sign its name of its …
Once per day when you succeed at a saving throw to negate a divination, you learn what the divination would have revealed and can …
You can infuse an ingested poison with any spell of 3rd level or lower that you know and that targets one or more creatures …
While your gun is imbued with power from the Arcane Strike feat, you can spend a standard action to cast a spell of 3rd …
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You can expend two arcane spell slots or prepared spells to cast one of your racial spell-like abilities. The level of each expended spell …
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Duergartwo racial spell-like abilities usable once per day
You gain a number of additional uses of your once per day racial spell-like abilities equal to the number of such abilities you have. …
You no longer need to breathe. You are immune to effects that require breathing (such as inhaled poison). This does not give you immunity …
Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, …
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Whenever you cast your daylight spell-like ability, you do so as if your caster level were one higher. Whenever an enemy successfully counters or …
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Wis 13ghoran
Once per day, you can cast daylight as a spell-like ability with a caster level equal to your character level. If you have the …
You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at allor have the BloodthirstyFirst Killor The Kill background
You gain a +2 bonus on Intimidate checks. If you have 10 or more ranks in Intimidate, this bonus increases to +4. Each time …
You can create magical tattoos, magic items inked directly into the flesh of a willing or helpless creature. Both you and the recipient of …
You can create runes. Inscribing a rune takes one day for each 1,000 gp in its base price. To inscribe a rune, you must …
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Any creature that chooses not to attempt a saving throw against any healing spell you cast takes a –4 penalty on saving throws against …
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Perform (oratory) 3 ranks
You can attempt a skill check to aid an ally within 30 feet with a skill in which you are trained. This takes 1 …
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When you use a poisoned weapon to attempt an attack in conjunction with studied strike, the DC to resist the poison increases by half …
Whenever you make a Sense Motive check to oppose someone's Bluff check, you can roll two dice and take the higher result.
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Charisma 13
You or any army that is under your command gains a +2 bonus on Morale checks. Additionally, you gain two additional boons of your …
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You can recreate an extract that you consumed during the past hour. You must spend 10 minutes and expend a number of uses of …