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Cha 12Skill Focus (Disguise) 5 ranks
Choose an individual. You gain a +4 on all Disguise checks made to impersonate that specific creature. You can choose an additional individual for …
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Choose a single Knowledge skill with which you have Skill Focus. Once per day, when you wish to make a check with that Knowledge …
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Appraise 6 ranksProfession (any one) 6 ranks
You get a +2 bonus on Appraise checks, a +2 bonus on any one Profession skill, and when dealing with anyone of your profession, …
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When you activate a rod of wonder , roll d% to determine what effect the rod would create. If you desire to do so, …
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Your master gains a +2 bonus on Handle Animal checks with animals of your kind. In addition, once per day you can use animal …
When any of your bardic performance abilities grant your allies a bonus, that bonus is increased by +1.
Siege Weapon EngineerKnowledge (engineering) 10 ranks
If you are the crew lead on a siege engine, your crew can use move actions to load a siege engine. When you spend …
While hiding, you can make two ranged attacks at your highest attack bonus as a full-round action and then immediately use Stealth again. You …
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You gain a swim speed of 30 feet or your unmodified base land speed, whichever is slower; your racial bonus on Swim checks for …
Choose the effects of any two performance feats you have. When you make a performance combat check, you gain the benefits of those two …
When wielding a weapon with the performance weapon special quality that belongs to a category of weapons in which you have weapon training, you …
Your familiar gains 2 hit points per level you possess.
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All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells …
6th mythic tier
Once per day when you surge, you can expend two uses of mythic power to treat your surge die as though it rolled the …
When you make a melee attack and successfully use your spellstrike ability against an opponent denied his Dexterity bonus to AC, you can spend …
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You gain a +4 bonus on Survival checks to avoid becoming lost and to determine whether you are lost. You also gain a +4 …
You can attempt a Sense Motive check as a free action to deduce a foe’s martial training after observing the foe’s movements for at …
When you hit an opponent with a melee or ranged weapon attack, you may choose to deal average damage (rounded down), as if you …
You can use your bane class feature to imbue a melee weapon with the menacing special weapon ability (Advanced Player's Guide 288) instead …
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Goblin
You can shout nonsense as a swift action to throw off an enemy. Choose a single target that can hear you. It must attempt …
Hypnotic stare class feature
You can use your hypnotic stare ability without relying on sight and do not have to attempt concentration checks to use this ability while …
While a weapon you wield is under the effect of your bane class feature, you can spend a swift action to switch between dealing …
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You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict …
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When you perform a coup de grace and deal only nonlethal damage, instead of attempting a Fortitude save to avoid death, the target must …
Whenever you and two or more allies threaten an opponent, you can choose to forgo your flanking bonus to grant each of your allies …
As a standard action that does not provoke attacks of opportunity, you can attempt a coup de grace against a cowering, helpless, or stunned …
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The DC to resist your spells increases by 1 for targets that are already afflicted with any of the following conditions: blinded, dying, entangled, …
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Your sneak attack damage increases by 1d6 against targets that are already afflicted with any of the following conditions: blinded, dying, entangled, exhausted, rightened, …
When you bull rush a creature and your check exceeds the target’s CMD by 5 or more, you deal damage equal to your Strength …
Hypnotic stare class feature
You take only a –2 penalty when feinting against a non-humanoid and a –4 penalty when feinting against creatures with animal intelligence, as long …
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When casting divination spells, you do so at +1 caster level. If your divination spell has a base percentage chance of providing correct or …
You can use meta words three additional times per day. In addition, select one additional meta word and add it to your spellbook, familiar, …
You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are Small).
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Choose a metamagic feat from the following list: Enlarge Spell, Extend Spell, Intuitive Spell OA , Logical Spell OA , Quicken Spell, Reach Spell …
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If all three coven members with this feat cast the same spell in the same round, you can combine your efforts, resolving the spell …
As a standard action, make a single attack with your chosen weapon. If the attack hits, the target must succeed at a Reflex save …
If you deal damage to a creature with your rend ability, the critical threat range of your bite attack becomes 18–20 until the start …
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You gain two wing attacks. These are secondary natural attacks that deal 1d3 points of slashing damage (or 1d4 if you are Medium).
Whenever you deal sneak attack damage, you fluster your foe, causing your target to take a penalty on Will saves equal to the number …
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Choose two domains associated with your deity (if you have access to one or more domains already, the chosen domains can be the same …
Choose one 1st-level spell that you know. You may cast that spell twice per day as a spell-like ability. The caster level for this …
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When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require …
Bluff 8 ranksgnomegnome magic racial trait
Whenever you’re adjacent to any gnome allies who also have this feat, your appearance and mannerisms change into an amalgam of the features of …
If you are the only character threatening an opponent and that opponent uses a combat feat (including taking an action that benefits from a …