You gain a +2 morale bonus on attack and damage rolls against a target that was damaged by an ally with this feat within …
Whenever you gain a level, you gain 2 hero points instead of 1.
While you are bloodraging, you don’t need to spend a swift action to use your Arcane Strike—it is always in effect. When you use …
Worshiper of Zon-Kuthon
Whenever you threaten a critical hit with a piercing or slashing weapon (regardless of whether you confirm the critical hit or not), you deal …
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As an additional bestial feature, you can use your change shape ability to gain a fly speed of 30 feet with poor maneuverability if …
Bloodstone Swords 10 TPA
You gain a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against humans, and a +1 bonus on weapon attack and …
You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage …
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Whenever you take an amount of piercing, slashing, or bleed damage equal to or greater than double your character level, you can attempt an …
If you hit an opponent with both your primary weapon and your off-hand weapon as part of the same attack action, and both of …
If an opponent within line of sight has damaged you within the last minute, you may study that opponent as a standard action. Thereafter, …
Spend 1 grit point to retrieve a specially prepared dose of black powder from your person. The next time you use the firearm you’ve …
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You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.
Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge …
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As a standard action, you can curse the accuracy of an enemy you have dealt damage to in the last minute. The target must …
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Cha 13Bluff 1 rankIntimidate 1 rank
When using Bluff to fool a foe, you can bully that person to reduce the penalty for telling an unlikely or far-fetched lie by …
As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain …
When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. …
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A jinxed target’s penalty on Fortitude, Reflex, or Will saves increases by 2 if you have the Great Fortitude, Lightning Reflexes, or Iron Will …
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Whenever you channel negative energy to heal undead creatures, you grant all undead you heal +1 channel resistance (or a +1 bonus to their …
As an immediate action, you can double your DR against a single attack, to a maximum of DR 20. The type of the DR …
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As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as …
When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist …
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By studying a spellbook for 10 minutes, you can change one spell you are able to cast using your minor magic or major magic …
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The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level …
Orc
Whenever you kill or knock unconscious an opponent with a melee attack, you gain temporary hit points equal to your Constitution bonus (minimum 1) …
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Frost giant
Your natural weapons and unarmed strikes deal an additional 1d6 points of cold damage. Creatures that strike you with natural weapons or unarmed strikes …
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Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a bouncing …
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Mesmerist trick class feature
Whenever you implant a mesmerist trick in a target’s mind, you can spend any number of additional uses of your mesmerist trick ability to …
As a standard action, you may throw a hammer at an opponent within 20 feet. If you hit (whether or not the attack damages …
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You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. Additionally, select one terrain type from …
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You can spend 1 hour in concentration to grow a number of fist-sized fruits equal to one-third your character level. Eating a fruit grants …
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This feat can be applied only to spells with the water descriptor. You can modify the spell to surround you with a thin sheath …
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GhoulInt 17
If you eat a portion of the brain of a creature with Intelligence 3 or higher, you gain a +2 insight bonus on all …
When charging a target by jumping down from above (such as when jumping out of a tree), you can soften your fall with a …
As a standard action, expend 3 rounds of your bane class feature and make a melee touch attack with the weapon affected by bane. …
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When you charge or run, you treat difficult terrain as normal terrain.
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You can add the bonus from bravery to your initiative checks.
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Str 15bunyip
While underwater, the bunyip can make a special charge attack against a creature on land. As long as the target is no farther away …
Dwarfelfor gnome100+ years old
You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.
While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent …
Str 17worshiper of Rovagug
You gain a +2 bonus on Strength checks to break down doors, walls, dams, and other barriers and on combat maneuver checks to bull …
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Hobgoblin
When serving as a commander using the mass combat rules presented in Chapter 4 of Ultimate Campaign , you can add your class level …
You can create a fleshcrafting poison capable of mimicking one monster ability. Brewing a poison takes 1 day. When you create a fleshcrafting poison, …