You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing …
Craft (alchemy) 1 rankProfession (brewer) 1 rankdwarf
You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you …
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You can prepare for future contingencies without defining what those preparations are until they are relevant. As a part of this preparation, while in …
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Select one class for which you prepare spells of 3rd level or higher. Once you select a class, it can’t be changed. When you …
Dex 13+
You can alter spells that grant a creature a movement type it doesn’t normally have to increase the speed for that movement type by …
When you successfully bull rush a creature, it takes 1d4 points of damage for every 5 feet it is pushed through naturally occurring difficult …
When you successfully drag a creature, it takes 1d4 points of damage for every 5 feet it is dragged through naturally occurring difficult terrain. …
Bluff 5 ranks
Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on …
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If an opponent misses its attack on an ally after you successfully used the aid another action to improve that ally’s AC this round, …
When you deliver a coup de grace with the selected weapon and kill the target, enemies within 30 feet of you who can see …
Half-orc or orc
When you and an ally with this feat have grappled the same creature, you may attempt to damage the opponent on your turn (whether …
As a full-round action, you can beat your wings to create a blast of air as the gust of wind spell. This is an …
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Whenever you score a critical hit with a melee attack, you can push your opponent back, in addition to the normal damage dealt by …
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As a standard action, you can curse a creature you’ve dealt damage to with a ranged weapon attack since the beginning of your last …
You can spend a move action to steady your shot. When you do, you gain a +4 bonus on your next ranged attack roll …
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Your animal companion or mount gains Intimidate as a class skill. It can attempt to demoralize an opponent using the Intimidate skill as a …
Intimidate 1 rankorc
As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, …
Whenever you make an attack with a torch, a flask of lamp oil fitted with a fuse, alchemist’s fire, or a flaming weapon, you …
Uncategorized
As long as your mount travels at least 40 feet in a round, you gain fire resistance 3 for that round. You also receive …
You deal an extra 1d4 points of fire damage when you attack with fire from an alchemical or nonmagical source (such as with alchemical …
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Whenever you cast a spell with the fire descriptor, you can take a –1 penalty on the spells’ attack rolls and reduce the spell’s …
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The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid …
When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile …
You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not …
When a flat-footed creature is unaware of your presence and you successfully grapple it, you can attempt a second grapple combat maneuver check to …
Cha 13Bluff 4 ranks
When an opponent confirms a critical hit against you with a melee weapon, you can attempt a special Bluff check against that opponent as …
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When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical …
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Anytime you use the Sacred Geometry feat, you can use d8s instead of d6s when rolling your dice pool. You can use any combination …
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As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. …
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While in combat, as a 1-round action (as if it were a spell with a 1-round casting time, Pathfinder RPG Core Rulebook 213 ), …
Spellcraft 1 rank
You initiate this feat by including an abetting ally in the area of any spell that deals damage of a type to which the …
Prophets of Kalistrade 10 TPA
You gain +2 bonus on saving throws against effects that affect your composure. This includes all mind-affecting spells, as well as any spell or …
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Craft (traps) 4 ranksSurvival 4 ranks
When you craft and set a trap in a wilderness environment, you increase the DC of the Perception check required to find it by …
Siege Engineer UCKnowledge (engineering) or Profession (siege engineer) 7 ranksproficiency with at least one firearm siege engine
You gain a +2 competence bonus on any Craft (siege engine) checks made to repair a firearm siege engine. In addition, if you are …
When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain …
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As long as you take a move action to fly, even when moving less than half your speed, you do not need to succeed …
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Linguistics 3 ranksSpellcraft 3 ranks
You gain a +4 bonus on saving throws against written magical effects, including explosive runes , glyph of warding , illusory script , symbol …
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Dex 13Stealth 3 ranks
You do not apply the armor check penalty for light and medium armor on Stealth skill checks as long as you move half your …
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Wis 13
You gain a +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat), and …