Tengu
You gain a +2 racial bonus on saving throws against diseases and ingested poisons (but not other poisons). You receive a +2 bonus on …
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If you cast greater teleport —or similar teleportation effects that require a reliable description of the location—but do not have a reliable description of …
When you successfully use improved evasion to avoid taking damage, you can move up to half your speed as an immediate action. This movement …
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Three times per day as a swift action, when you are within 30 feet of an ally who is an arcane spellcaster, you can …
If you ready a ranged attack with a firearm to attack a spellcaster when he begins casting a spell and successfully hit your opponent, …
Spellcraft 1 rank
When casting a spell with a range of touch that deals hit point damage, you can target a willing, adjacent ally who also has …
Gnomegnome magic racial trait
As long as you have at least one spell-like ability unused from your gnome magic racial trait, you gain a +2 racial bonus on …
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When you use the opportune parry and riposte deed to successfully parry an opponent’s attack, if you have your immediate action available and choose …
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Dex 13Acrobatics 1 rank
When you succeed at a DC 15 Acrobatics skill check to soften a fall, you ignore the first 20 feet of that fall and …
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As a full-round action, you can curse a creature you’ve dealt damage to since the beginning of your last turn. The creature must succeed …
Catfolk
You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in …
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As a standard action, you can make a Bluff check against one sort of favored enemy. Any creature of that type within 60 feet …
Halfling
When fighting defensively or using total defense, your dodge bonus to AC increases by 2.
You and your mount can overlap the space of mounts whose riders have this feat, although no more than two creatures can share any …
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Cecaelia
Select one of the cecaelia focus tattoos below; you gain its benefits while it is active. While you can have any number of focus …
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You gain a +2 bonus on Knowledge (geography) skill checks to learn about the stars or planets. At night, as long as the sky …
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Knowledge (planes) 3 ranksmust worship an empyreal lord
Each empyreal lord requires a different obedience, but all obediences take only 1 hour to perform. Once you’ve performed the obedience, you gain the …
Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal …
Whenever you score a critical hit against an opponent, the victim is unable to speak for 1d4+1 rounds. This prevents spellcasters from using spells …
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Choose a building in your kingdom as your center of power, and dedicate one of the followers granted to you by the Leadership feat …
Spellcraft 3 ranks
You can center the area of a spell with an area effect and duration of instantaneous on you, and exclude yourself from the effects …
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When the target of your challenge ability is killed or knocked unconscious, you can declare a new challenge target within 30 feet as an …
You treat a spiked chain as a one-handed martial weapon for all purposes. You can still choose to wield a spiked chain as a …
When in combat with an opponent that you know owns or trades in slaves, once per round you may add a bonus to damage …
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If you fail the Fortitude saving throw to maintain your awakened chakras, you take only half the normal damage.
You must have defeated a single challenging foe without any aid from anotheror have the Champion of a GodChampion of the PeopleCompetition Championor Gladiator background
As a swift action, you can declare a single combat challenge to one foe within 50 feet and in line of sight. Upon doing …
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10 Hit Dicechaotic neutral alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
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10 Hit Diceneutral alignment
You gain a +2 bonus on weapon and spell damage rolls against good and evil creatures. You also gain a +2 bonus on weapon …
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10 Hit Dicechaotic evil alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
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10 Hit Dicechaotic good alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
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10 Hit Diceneutral good alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
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10 Hit Diceneutral evil alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
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10 Hit Dicelawful good alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
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10 Hit Dicelawful neutral alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
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10 Hit Dicelawful evil alignment
You can store a number of affirmations up to your Charisma bonus (minimum 1) to use at any time, not just within the next …
Duskwalker
Once per day, if you would die as a result of an attack or failing a saving throw, as an immediate action you can …
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When your melee attack would reduce an opponent to 0 or fewer hit points or render the opponent unconscious, you can elect to forgo …
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Your familiar’s change shape universal monster ability can function as alter self , and it gains a single alternate form of either Small or …
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As a standard action, you can expend a use of channel energy to select a domain you have. You gain the ability associated with …