When you succeed at a sneak attack against a creature you selected as the target of your Seething Hatred feat, you use d8s to …
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When in a large city or larger settlement, you can search the markets carefully for 4 hours in order to purchase material components for …
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Once per day as a standard action, you can open an incandescent third eye upon your forehead. The eye can remain open for 1 …
When using your detect alignment class feature, you may spend 3 rounds studying a creature within 60 feet. You cannot take any other actions …
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When you use detect magic to determine the strength and location of the aura of a functioning spell, if that spell’s caster used a …
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Creatures within an area of dim light don’t gain concealment from you. You’re still effectively blinded in an area of darkness.
You gain a +1 bonus on Perform (act, comedy, oratory, and sing) skill checks, and Perform is a class skill for you. In addition, …
Non-mythic creatures can't identify your illusion spells with Spellcraft, including checks attempted as part of arcane sight, detect magic, or similar effects. …
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When you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), the creature you hit with the attack must succeed at a …
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Cha 13affiliated with the Steel Falcons
You inspire a zeal for freedom in your allies. As a standard action, you can grant everyone within 60 feet who is able to …
Bluff 1 rank
An ally who also has this feat can spend a standard action bumbling around, uttering gaffes, or otherwise making herself appear to be socially …
When attacking a creature denied its Dexterity bonus to AC because of your successful feint, you increase the threat range of your Aldori dueling …
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When you use a magic item or a spelllike ability to create a magical effect, you may add additional magic-seeming words and hand gestures …
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By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine …
Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack …
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Survival 3 ranks
You can create a false trail in the wilderness via a combination of misleading footprints, discarded items, torn scraps of clothing, and other signs. …
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Int 13Spellcraft 5 ranksUse Magic Device 5 ranks
As a standard action, you can curse an enemy you’ve dealt damage to since your last turn. That target must succeed at a Will …
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You gain a familiar, as the wizard arcane bond class feature. You do not gain the special ability the familiar normally grants its master, …
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Whenever your master targets you with a harmless spell or spell-like ability, your master’s effective caster level for the effect is increased by 1.
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You share an empathic link with the familiars of all other witches in your coven who also have this feat, as per the witch’s …
You can transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time. Variables that rely on …
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Moroi or nosferatu
You can go without feeding for a number of days equal to twice your Hit Dice before having to make hunger saves. When you …
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Shabti
As a swift action, you can designate an adjacent ally as your charge. So long as you remain adjacent to that character, he benefits …
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Whenever an ally within 30 feet makes an attack, you can attempt a DC 10 Perform (oratory) check as an immediate action. If you …
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You retain your empathic link to your familiar regardless of distance, though lead blocks the link at distances greater than 1 mile (similar to …
You gain a +2 bonus on Charisma-based ability checks and skill checks other than Diplomacy checks.
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If you jinx a creature under the effect of a bard’s fascinate ability, it also takes a –10 penalty on initiative checks while affected …
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You can assume your bestial form as a move action instead of a standard action.
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While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. …
Drinking strong alcohol to gain temporary ki, takes a swift action rather than a standard action.
When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).
Int 13human
When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one …
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When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better …
When a target takes damage from your painful stare, it must succeed at a Fortitude saving throw (DC = 10 + 1/2 your mesmerist …
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Once per day while underwater, you can use hydraulic torrent APG as a spell-like ability. At 10th level and every 5 levels thereafter, you …
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Choose one animal focus. When you apply that animal focus to your animal companion, the benefits increase by one step. For example, if you …
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Knowledge (local) 2 ranksmust have lived in the settlement for at least 1 year
Select a permanent, stationary settlement. While in that settlement, you gain a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival …
Choose one of your favored enemy types. You add half your favored enemy bonus to your CMD and as a dodge bonus to AC …
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When you select this feat, choose a creature type or a humanoid subtype from the Ranger Favored Enemies table ( Core Rulebook 64). When …
Select a favored race from the ranger's favored enemies chart. Any sacred or profane bonus you gain from a judgment is 1 higher for …
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Choose one prestige class and one skill that is a class skill for that prestige class. Whenever you gain a level in that prestige …
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As a standard action, you can remove a fear effect from another creature by touching it. The fear effect is transferred from that creature …
Your aura of courage expands to a 20-foot-radius emanation. Allies within the aura are immune to fear effects.