Cha 13human
You gain a +1 bonus on saving throws against effects with the emotion descriptor. In addition, for any round in which you begin your …
You must be ordained as a sacred (or profane) champion of your faith by a high-ranking member of its clergyor have the DevotedFaith-Bringeror Moral Debt background. Such an honor goes above and beyond the normal oaths required of a cleric or paladin
Once per day, you can add a +2 bonus on any single attack roll, caster level check, saving throw, or skill check. You must …
Intimidate 5 ranksUlfen Guard TPA 20
Choose an adjacent ally as a free action on your turn. Once per round, when an opponent attacks that ally, you may make an …
Upon reducing an enemy to 0 or fewer hit points, for the remaining duration of the combat encounter, you gain a +4 bonus on …
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When a creature takes damage from a fearsome spell, if that creature failed its save against the spell, it becomes shaken for a number …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a fearsome …
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As a standard action, you can feign placing a curse on a target. The target must attempt a Sense Motive or Spellcraft check (whichever …
You add your shield’s bonus to AC to the DC of feint attempts against you.
Bluff 1 rank
Whenever an ally who also has this feat successfully feints an opponent, that opponent also loses his Dexterity bonus to AC against the next …
While using flurry of blows to make melee attacks, you can forgo your first attack to make a Bluff check to feint.
Dexterity 13catfolk
You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers.
When you break an opponent's grapple with a combat maneuver check or Escape Artist check, you can spend a swift action to make a …
If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you …
When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The rapier must be …
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike …
Choose one of the animal companion’s natural attack. When the animal companion makes a melee attack with the chosen natural attack using its Dexterity …
You must have reverted to savage behavior through a traumatic event or extended period in the wildernessor have the Raised by Beasts background
Whenever you receive a morale bonus on Strength or attack rolls (such as from heroism or the barbarian rage class feature), you receive a …
Ferocity racial traitorc
When you fall to 0 hit points or fewer, you lose 2 hit points each round, but you are not staggered. If you are …
The animal companion uses half its master’s class level (minimum 1) in place of its Charisma bonus on Intimidate checks to demoralize an opponent, …
The animal companion uses half its master’s class level (minimum 1) in place of its Charisma bonus on Bluff checks to feint an opponent. …
Orcferocity racial trait
Whenever you are at or below half of your full hit points and an orc ally within 30 feet who also has this feat …
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You gain a +1 morale bonus on attack rolls against any foe that currently threatens an ally who also has this feat. Whenever an …
Con 13half-orcorc ferocity racial trait
You gain the ferocity universal monster ability, allowing you to continue fighting at negative hit points. When using this ability, you gain a +2 …
Creatures you summon gain the ferocity universal monster ability.
Once per day when raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative …
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You can exhale a 30-foot cone of vile-smelling, moist air mixed with phlegm and remnants of old meals. Creatures in the area must succeed …
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Your strange connection to the First World and the fey infuses you with life, and whenever you receive magical healing, you heal an additional …
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Worshiper of one of the Eldest
Fey regard you as akin to them, and the spells and other abilities of fey treat you as fey or your actual type, whichever …
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Wis 13Knowledge (nature) or Knowledge (planes) 2 ranks
You gain a +2 bonus on Bluff, Diplomacy, and Sense Motive skill checks when interacting with creatures of the fey type. If you have …
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Knowledge (planes) 3 ranksmust worship one of the Eldest
Each Eldest requires a different obedience, but each obedience takes only 1 hour to perform. Once you’ve performed the obedience, you gain the benefit …
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You can enhance your performance with nature’s sights and sounds by expending an extra round of bardic performance at the start of the performance. …
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Add the following spells to your druid spell list at the indicated levels: 0— dancing lights , 1st— lesser confusion , 2nd— charm person …
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Choose a 1st-level spell, a 2nd-level spell, a 3rd-level spell, and a 4th-level spell from the bard, sorcerer/wizard, or witch spell list that is …
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Knowledge (nature) or Knowledge (planes) 3 ranks
You gain a +2 morale bonus on saving throws against enchantment and illusion spells and spell-like abilities cast by creatures of the fey type.
Craft 4 ranks
If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and …
You gain low-light vision and your darkvision improves to 120 ft.
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You can use darkness three times per day as a spell-like ability.
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You gain a +5 racial bonus on Disguise checks when attempting to impersonate a particular race. You must select the race you are able …
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Your fiendish bloodline proves particularly strong, being tied to a specific race of fiends. Rather than taking a tiefling’s usual racial ability modifiers, choose …
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Each fiend requires a different daily obedience, but all obediences take no more than 1 hour per day to perform. You can combine the …
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Choose one of the following energy types that you have resistance to: cold, electricity, or fire. Anytime you make a Reflex saving throw against …
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Bipedal body shapenon-native outsider with the evil subtype
You slither upon a serpentine tail that has replaced your legs. This grants you a climb speed and swim speed equal to your base …
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Non-native outsider with the evil subtype
Your wings grant you a fly speed equal to your base speed with good maneuverability.
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You gain defensive abilities related to your patron’s outsider subtype. For example, if your patron is a devil, the abilities listed below tie into …
Con 13dwarfhalf-orcor orc
Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. You can activate this feat as an …
When you are in a rage and an ally with this feat within 60 feet is in a rage, you don’t take the normal …
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Once per day, your familiar can spend a full-round action to manually reshape itself, reassigning 1 evolution point of eidolon evolutions. The evolution it …
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You gain a +4 bonus on all saving throws against diseases and any effect that would cause you to become nauseated or sickened.
Knowledge (dungeoneering) 1 rankKnowledge (nature) 1 rank
You can take a standard action to cover a weapon in decomposing waste, slimy filth, or other virulent agent. The next attack with that …