Your projectile attacks take a –1 penalty per 5 feet of water between you and the target. You still can’t use thrown weapons effectively …
Uncategorized
You can breathe water as well as air.
Uncategorized
A creature that lacks a swim speed provokes an attack of opportunity from you when it attacks you underwater. You don’t get an attack …
Undine
You gain the amphibious special quality. Your swim speed increases by +10 feet.
You gain a +2 bonus on Swim checks and don’t take the usual penalties on melee attack rolls made underwater. Your slashing melee attacks …
—
An aquatic spell functions normally underwater and requires no caster level check to cast, even if it has the fire descriptor. In addition, the …
Uncategorized
The duration of your summon nature’s ally II spell-like ability is 1 minute per level.
When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus …
Uncategorized
Whenever you use Arcane Shield, you also gain a +1 insight bonus to AC for 1 round.
Uncategorized
When you attempt to jinx a creature, you can expend one of your prepared arcane spells or available arcane spell slots to give your …
Uncategorized
As a full-round action, you extol the virtues of your school of magic to one creature within 30 feet. Make a Bluff check opposed …
Cha 10elfhalf-elfor gnome
Choose a 0-level spell from the sorcerer/wizard spell list. You can cast this spell three times per day as a spell-like ability. The caster …
Uncategorized
When you target a magic trap with dispel magic or greater dispel magic , if your caster level check exceeds the Disable Device DC …
Uncategorized
Spellcraft 1 rank
You deal +2 damage with weapon attacks made against any target you have witnessed casting an arcane spell (not using a spell-like ability) in …
Uncategorized
—
Uncategorized
When you hit a target that is Large or larger with a splash weapon, you can choose to deal splash damage to all creatures …
Diverse training class feature
As a standard action, you can cast a ray spell that requires a ranged touch attack and deliver the effect through your melee weapon, …
Uncategorized
You treat cold environments ( Core Rulebook 442 ) as though they were one step less severe than they normally are. Additionally, you gain …
Uncategorized
When you use your jinx, you create an instantaneous invisible burst with a maximum radius of 10 feet anywhere within the normal range of …
You must have been slain and brought back from the deador have the Left to Die or Cursed Birth background
You don't die until your negative hit point total is equal to or greater than 4 + your Constitution score. Once per day as …
Uncategorized
Immediately before casting a spell, as a swift action, you can attempt to augment a spell’s casting using Arithmancy. To do so, determine the …
You take no penalty on your attack roll when attempting to disarm an opponent while you are unarmed. If you succeed at a disarm …
—
Choose two armor modifications (such as deflecting or jarring). You no longer suffer the drawbacks of wearing armor with those modifications.
Select one type of armor, such as chain shirt or splint mail. The AC bonus granted by the selected armor increases by 1.
Tiefling
You gain a +2 natural armor bonus.
See Armor Proficiency, Light.
—
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and …
See Armor Proficiency, Light.
You can use any armor tricks related to the chosen armor option if you meet the trick’s prerequisites and are proficient with any armor …
Choose one Dexterity- or Strength-based skill in which you possess at least 3 ranks. When you attempt a check for the chosen skill, your …
Uncategorized
You don’t take the usual armor check penalty on Ride checks. If you are knocked unconscious while in a saddle, you always remain in …
Int 13
If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent.
You must have come within sight of a legendary artifact at some point in your past
You gain a +2 bonus on Use Magic Device checks when emulating a class feature, ability score, race, or alignment. If you have 10 …
When you’re adjacent to an ally who also has this feat, together you count as being Large for the purpose of using Large light …
You must have the Secret Shame drawback (page 7) or the Bastard-Born background UCAand you must also have no publicly known faults or made any indisputable mistakes that could humiliate or cast down a figure of high station
You and your apparent allies gain a +2 bonus on skill checks to gain influence ( Ultimate Intrigue 102 ) or request a favor. …
—
You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but …