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Allies in the area of your dirge of doom receive a +4 morale bonus on saving throws against fear effects. At least one enemy …
When dealing sneak attack or studied strike damage, you can expend a use of inspiration from your pool to reroll all of your sneak …
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When you damage a creature by using the studied combat class feature, you can expend one use of inspiration to roll an inspiration die …
As long as you are conscious and not stunned, dazed, or confused, allies within 30 feet who can see and hear you gain your …
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Inspire competence now affects all allies within 30 feet who can hear your performance, as long as they are attempting the skill you’ve selected.
Half-elfadaptability or ancestral arms racial trait
Whenever you are within 30 feet of an ally who also has this feat, you gain the following benefits. If the ally has a …
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Craft (alchemy) 1 rank
When performing spontaneous alchemy, you can craft an alchemical item as a standard action if its total crafting time is 10 minutes or less …
You can spend an immediate action to pronounce a judgment or change an active judgment.
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When activating a magical instrument as a fullround or standard action, you may begin a bardic performance as a free action. Your performance must …
When you are using Power Attack, you gain a +1 bonus to your CMD until the beginning of your next turn. When your base …
When you use your painful stare ability to increase your own damage, you deal an additional 1d6 points of damage. This damage increases to …
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An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as an intensified …
Whenever the animal companion is adjacent to its master and its master is the target of a melee attack, the animal companion can expend …
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When an opponent charges your ally with this feat, as an immediate action you can move up to your speed toward any square in …
Kinetic blast class feature
Whenever you are within 15 feet of another character who has this feat, you can ready an action to activate a simple blast of …
You add your Wisdom modifier on Intimidate checks against animals in addition to your Charisma modifier. An animal with 4 or fewer Hit Dice …
Whenever you use Dazzling Display while your bane feature is active, you gain a +2 bonus on the Intimidate check that Dazzling Display allows …
You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with the bonus granted by Fearless Curiosity. …
Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result.
Hypnotic stare class feature
You can attempt to demoralize the target of your hypnotic stare as a swift action.
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When you start a performance (or a raging song) as a move or swift action, you can use a standard action to demoralize a …
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You can flatter a creature in a protracted interaction (taking at least 1 minute) to bestow in them an inflated sense of self worth …
Whenever an opponent you threaten makes an attack against a helpless, prone, or stunned ally or any attack against a noncombatant, that opponent provokes …
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Whenever you are the only creature affected by a bardic performance or raging song that normally affects all allies within a range, any bonuses …
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You can use detect thoughts at will as a spell-like ability against a host creature you possess. The host receives no saving throw, and …
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An intuitive spell can be cast with no thought components. Spells without thought components are not affected. An intuitive spell uses up a spell …
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You gain a +4 bonus on saving throws against extraordinary or supernatural fear effects (such as a dragon’s frightful presence). If a failed saving …
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You may satisfy the material requirement of any spell you cast with valuable coins, gems, or jewelry rather than the normal component. For spells …
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As a standard action, you can pantomime or describe predator- or prey-like behavior, expend one of your uses of wild shape, and make a …
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You may select longsword-related feats as if you were a 4th-level fighter. For example, you may select Weapon Specialization (longsword) as a feat.
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Wyrwood
As a standard action, you can create a link between your ioun core and an active ioun stone you hold or carry. For as …
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You gain the armor training fighter class feature with an effective fighter level equal to your cleric level –4.
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Int 19Diplomacy 3 ranks
You gain a +4 bonus on Diplomacy checks whenever you add your Charisma modifier on those checks. If you have at least 10 ranks …
Once per round when a foe successfully hits you with an attack of opportunity, you can expend a use of an attack of opportunity …
Con 13dwarfhalf-orcor orc
You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but …
Con 13dwarfhalf-orcor orc
You gain a +1 natural armor bonus due to your unusually tough hide.
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All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at …
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You gain a +4 bonus on saving throws to resist spells or effects that would cause you to fall asleep. You also gain a …
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You gain a +2 racial bonus on saving throws against mind-affecting effects, and a +2 racial bonus on Perception checks.
When making a charge or using Spring Attack against an opponent who is flat-footed or helpless, you treat your first melee attack against that …