While you are using the Janni Style feat, whenever you make an unarmed attack and hit an opponent, you gain a +4 bonus on …
When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, instead of imparting any other Stunning Fist …
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A jinxed creature cannot benefit from the effects of potions, elixirs, or any other substance that he must ingest in order to activate. This …
Any creature that fails its saving throw against a jinxed spell also suffers the effects of your jinx. This feat has no effect on …
You can use your lay on hands or the healing granted by fervor on allies with this feat as a swift action.
Joyless Toil forces a foe damaged by your unarmed attack to attempt a Fortitude saving throw (DC = 10 + half your character level …
Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal. If you …
Ammo DropSleight of Hand 1 rankproficient with sling
You can load a sling or double sling as a free action. This does not provoke attacks of opportunity. This feat allows you to …
Knowledge (religion) 3 rankshuman (Mwangi)
You can cast spells with the range of “touch” at a range of 20 feet if the recipient is a willing Mwangi ally who …
When an opponent charges you, you gain a +4 dodge bonus to your AC. If the charger’s attack roll misses you and his movement …
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You always count as having a running start when making jump checks using Acrobatics. Acrobatics becomes a class skill for you.
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You gain a +2 bonus on saving throws against diseases, poisons, and the distraction ability of creatures with the swarm subtype. You also gain …
When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus …
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Int 15Qadira affinity
Whenever you succeed on a Knowledge check to identify a kind of creature you face, you can spend a standard action to provide detailed …
Wis 13half-orc or orc
You gain the scent special ability.
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When you channel positive energy to heal living creatures, any creature that could be healed by the channeled energy can choose to regain ki …
You learn how to channel your ki in a new ability. Choose one of the following ki powers:
While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of …
On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten …
As long as you have at least one hand free, you can use a swift action to retrieve a single unattended item or weapon …
When you reduce your target to below 0 hit points with a melee attack, as a swift action you can attempt an Intimidate check …
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Cold simple blastfire simple blastor water simple blastkinetic blast class feature
You can ready an action to use your blast to counter an opponent’s elemental abilities. If you ready a fire simple blast, you can …
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When crafting a magic item or taking item creation feats, you can treat your kineticist level as your caster level. In addition, you can …
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For each kineticist element to which you have access, you treat all spells associated with that element (see below) as utility wild talents of …
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Acrobatics 3 rankskinetic blast class feature
Once per day as a swift action, you can conjure a burst of energy from your kinetic blast to help you jump a long …
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Knowledge 3 ranks (see special)evil alignment
Your attacks deal an additional 1d6 points of precision damage against creatures that have the same creature type (and subtype, if applicable) as you. …
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Once per day, you can cast glibness as a spell-like ability with a caster level equal to your Hit Dice.
If you hit a creature that is no more than one size category larger than you with a Power Attack, the creature you attacked …
If you ready an attack with a net to entangle a creature when an ally of your size who also has this feat attempts …
When you successfully identify a creature with the appropriate Knowledge check, you gain a +1 bonus on attack and damage rolls against that creature …
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When you select this feat, choose one Knowledge skill in which you have at least 5 ranks. When you succeed at a check with …
Stealth 4 rankskobold
You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and …
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Charisma 13kobold
You use your Charisma, Intelligence, or Wisdom in place of Constitution to determine your bonus to Fortitude saves and your maximum negative hit points …
Stealth 1 rankkobold
When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden.
As a move action when wearing heavy armor and using a heavy shield or tower shield, you increase the bonus to AC granted by …
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You add an option to blind the grappled creature for 1 round to the list of actions you can take when you succeed at …