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Knowledge (geography) 5 ranksKnowledge (planes) 5 ranks
Once per day during overland travel, you can attempt a DC 25 Knowledge (geography) check to follow the stars. On a success, you and …
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Your abdomen bears several ugly scars, as if your belly had been torn open by a clawed hand. Lamashtu’s Mark identifies you as favored …
If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count …
Proficient with sling
Your attacks with all kinds of slings add a +1 bonus on damage rolls for every size category your opponent is larger than you. …
You gain a tail slap natural attack that deals damage as appropriate for your size (1d6 points for a Medium creature, or 1d4 points …
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Knowledge (planes) 3 ranksKnowledge (religion) 3 ranks
As a standard action, you can make a melee touch attack against any haunt or against an undead creature with the resurrection vulnerability weakness. …
You gain a sacred bonus to your AC against the attacks of evil creatures and a sacred bonus to saves against the spells and …
When you use your attach ability, your opponent must succeed at a Will save (DC = 10 + 1/2 your Hit Dice + your …
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You can alter a spell with the curse descriptor to target an object rather than a person. Your spell immediately targets the next creature …
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You gain a favored terrain as the ranger ability of the same name, though the favored terrain bonuses you receive do not increase with …
Cha 15half-orc
Whenever you confirm a critical hit in combat, all allies within 30 feet gain a +2 morale bonus on attack rolls for the next …
GoblinIntimidate 1 rank
During any round in which you gain the benefit of cover or concealment against at least one opponent, and you are not threatened by …
When you use bardic performance with audible components in a forest, the range or area of your chosen performance is doubled. In addition, the …
Acrobatics 3 ranks
When you spend a swift action to attempt a performance combat check after a successful charge attack or combat maneuver, you gain a +2 …
When you succeed at a Reflex save against a spell or effect that affects an area, as an immediate action you can attempt an …
You gain a +2 bonus on Acrobatics checks made to jump. As a full-round action, you can move up to your speed and make …
You gain a +2 bonus on Acrobatics checks made to jump. As a full-round action, you can move up to your speed and make …
Survival 5 ranks
Select one ranger trap (see page 64). You may use this trap a number of times per day equal to your Wisdom bonus (minimum …
Shabti
You gain Spellcraft as a class skill. Whenever you attempt a Spellcraft check, you can roll twice and take the better of the two …
You can move at full speed while using Acrobatics to balance on narrow surfaces, and you gain a +4 bonus on Climb checks to …
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When using good-aligned weapons, including those under the effects of a bless weapon spell, you gain a +1 sacred bonus on damage rolls.
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Any Wisdom check you attempt to avoid a mishap when casting a spell from a scroll fails only on a natural 1. When you …
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Immediately select one feat (other than an item creation feat) for each spirit you can channel. Whenever you perform a seance to channel a …
Any fixed numeric bonuses you gain from teamwork feats are increased by 1. This doesn't apply to variable numeric bonuses or to effects that …
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Affiliated with the Golden Legion
As a standard action, you can select one creature you can see. All allies within 30 feet who are able to see and hear …
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When you brew a potion using a spell with a duration of 1 round per caster level, you can increase the spell’s duration to …
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Once per day as a full-round action, you can cast two spells, each from a different spellcasting class. Both spells must have a casting …
DwarfNinth Battalion TPA 25
You treat all one- or two-handed melee weapons as if they had the brace special feature.
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If someone reads or writes in your presence (including casting spells like glyph of warding or symbol ) you can, as an immediate action, …
When you hit an opponent with a ranged attack as part of an attack action and that opponent is grappling an ally, your grappled …
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When you channel positive energy, any creature healed by the channel also gains the effect of freedom of movement for a number of rounds …
You must have been enslaved for at least 6 monthsor have the Imprisoned or Kidnapped background
You gain a +1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or …
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If you have been prone since the end of your last turn, the penalty on Perception checks for others to notice you increases by …
As a standard action, you can channel positive energy to fascinate all undead within 30 feet for a number of rounds equal to your …
Samsaran
At will as a full-round action, you may perform a special bloodletting ritual through which you sacrifice some of your own vitality to heal …
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Dhampir
You are healed by channeled positive energy used to heal living creatures and channeled negative energy used to heal undead, but both only heal …
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Whenever a spell, spell-like ability, or supernatural ability heals you up to your maximum number of hit points, any excess hit points persist for …
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Your haunting gaze grants horrifying insights to the darker places of your inner psyche. You gain a +2 insight bonus on Will saving throws …
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This feat is similar to the Leadership feat, with several exceptions. You can attract only a 1st-level cohort (referred to hereafter as a light …
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Dex 13Acrobatics 3 ranks
Your land speed increases by 10 feet while on a plane with light gravity, and other creatures do not gain a circumstance bonus on …