Feats

SRD feats and custom campaign feats. Filter by category or view all.

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Lunge

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Lunge, Mythic

Whenever you use Lunge and hit a creature with the melee attack, you no longer take a –2 penalty to AC against that creature. You can expend one …

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Other feats

Lighting the Way

Be a member of House Zespireor have the DevotedExemplarMarked by the Godsor Righteous Mentor background
Once per day as a standard action, you can give all allies within 30 feet who can hear you a +1 bonus on attack …

Lightning Rager

Uncategorized
If caught unawares during a surprise round, you can enter a rage as an immediate action. If you do, you gain a +2 insight …

Lingering Invisibility

Duergar

When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining (minimum 1 round). This only …

Lingering Spell

—

You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area …

Lion's Heart

Uncategorized
Choose one ability. You ignore penalties from ability damage to that ability until you have taken an amount of ability damage equal to your …

Lithe Attacker

Uncategorized
Narrow FrameEscape Artist 5 ranksanimal or magical beast
You can attack from nooks and crannies, even while using Escape Artist to squeeze through or into a narrow space less than half as …

Logical Spell

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A logical spell can be cast without emotion components. Spells that don’t require emotion components are not affected. A logical spell uses up a …

Lone Wolf

Uncategorized
1st-level charactercannot have City Born or Country Born
Whenever you are dying, your chance of stabilizing is 50%. Your vigorous health also grants you a +1 bonus on Fortitude saves.

Lonely Death

Duskwalker
Twice per day, if you are reduced below 0 hit points, as an immediate action you can move up to twice your base speed. …

Longshanks

Uncategorized
Your land speed increases by 5 feet, and you can ignore up to 20 feet of nonmagical difficult terrain each round you move.

Lookout

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Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally …

Lost in the Crowd

Uncategorized
—
You gain a +2 circumstance bonus to Hide checks in urban areas; this bonus increases to +4 in crowds. You gain a +1 dodge …

Lost Legacy

Your family must have claim to an inherited title or position that no longer belongs to themor have the Dishonored Family background. You can take this feat even if you have no knowledge of this lost family title

You gain a +1 bonus on Charisma-based ability checks and skill checks.

Lovable Scoundrel

Uncategorized
Bluff 1 rankDiplomacy 1 ranktengu
If you fail a Bluff check to deceive, an Intimidate check to gain a target’s cooperation, or a Sleight of Hand check to steal …

Loyal to the Death

Human (Tian)
Whenever an opponent makes a melee or ranged attack against one of your allies who is adjacent to you and who also has this …

Lucid Dreamer

Uncategorized
Cha 13Knowledge (planes) 3 ranks
You have greater control of the highly morphic qualities and wild magic of the Dimension of Dreams. You gain a +4 bonus on Charisma …

Lucky

Uncategorized
Black Cat ARG or Lucky Halfling ARGmust have a racial trait with “luck” in its name
Choose one of the following feats: Black Cat, Lucky Halfling, or any feat that lists one of these feats as a prerequisite and is …

Lucky Healer

Adaptive luck racial traithalfling

Spend a use of your adaptive luck racial trait to reroll the damage healed from a single magical healing effect (such as a spell …

Lucky Strike

Base attack bonus +5adaptive luck racial traithalfling

Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the …

Lucky Surge, Mythic

Potent Surge3rd mythic tier

Whenever you use your surge ability, you can roll your surge dice twice and take the higher result. If you can already roll your …

Lunging Spell Touch

Uncategorized
Spellcraft 6 ranks
You can increase the reach of your spells’ melee touch attacks by 5 feet until the end of your turn by taking a –2 …

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