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You can choose a standard Tiny poppet that you control as your familiar. This poppet cannot have any existing augmentations. You absorb the poppet’s …
Whenever an opponent of at least one size category larger than yourself attempts a combat maneuver attack against you, you gain a +2 bonus …
Intimidate 5 ranks
As long as you are wielding one or more weapons with which you are proficient, you gain a +4 bonus on Intimidate checks against …
Cha 20any evil outsider with 10 or more Hit Dice
Once per day, as a full-round action, a fiend can discorporate into a malign presence and target a creature within 15 feet. The creature …
Cha 16any evil outsider with 8 or more Hit Dice
Once per day, as a full-round action, a fiend may attempt to possess a structure or small area (like a pool, grove, or ruin) …
Cha 18any evil outsider with 9 or more Hit Dice
Once per day, as a full-round action, a fiend can possess a Large or smaller object. Unattended, a mundane object receives no saving throw …
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You attract a ghost, spirit, or outsider with personal motivations to possess your hand. This usually involves some sort of mutually beneficial pact or …
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Any round in which you use your holy symbol as a divine focus for the casting of a spell or to channel positive energy, …
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Whenever you use your surge ability, add 1 to your surge result.
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Worshiper of Urgathoa
You can drink potions, elixirs, or other potables (but not extracts) as a move action without provoking an attack of opportunity.
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Str 17sticky tongue
Your tongue attack gains the pull special ability. At the start of your turn, if your tongue is attached to a target of your …
You gain two wing attacks. These are secondary natural attacks that each deal damage appropriate to a creature one size category larger than yourself …
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When you hit with a melee attack against an opponent you have already damaged this round, you can forgo dealing damage to instead regain …
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Once per day, you can reroll a failed attempt to perform an impossible action, such as casting a spell you can’t normally cast, gaining …
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Leadershipmembership in the same organization as your cohort
As long as you and your cohort maintain membership in good standing within the same organization, your cohort gains a +4 morale bonus on …
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Knowledge (arcanahistoryplanesand religion) 1 rank
You gain a +2 bonus on skill checks to perform occult rituals, and on Intelligence checks to learn the method of casting an occult …
You can use your tactician ability to grant allies a teamwork feat one additional time per day.
When you and the target of your attack are both in difficult terrain, treat the target as if he were flat-footed. In addition, if …
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision …
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Young age category
You lose one of the penalties associated with the young age category, either –2 Constitution, –2 Strength, or –2 Wisdom. Upon reaching adulthood you …
Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot …
If you are the only character threatening an opponent, you can treat solid, immovable objects that occupy a square (such as columns, tree trunks, …
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Add one oceanic zone to your native range when calculating pressure (meaning that you don’t take pressure damage in that range unless instantaneously transported …
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Favored Prestige Class with selected prestige class
The first time you gain a level in your favored prestige class and the spells per day class feature does not grant an increase …
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Wis 13member of the Primordial Ones
Once per day as a move action, you can tap into the essence of the First World, and gain DR 5/cold iron for 1 …
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Knowledge (planes) 10 ranks
As a standard action, you can create a 50-foot-radius spread of primal fey influence centered on yourself. This area is stationary and lasts for …
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When using a simple kinetic blast in an area where primal magic is either predominant or very common, you can accept 1 point of …
Before making an attack roll, you can declare a primal strike. If you do and the attack hits, it deals damage normally and your …
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Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You …
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You gain a +5 bonus on Knowledge (planes) checks involving evil outsiders. Additionally, when you cast a summon monster spell to summon an evil …
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Diplomacy 1 rankDruma affinity
By utilizing your mercantile connections, when you gain this feat you acquire a resource pool worth 100 gp. You may add to this resource …
If you have been prone since the end of your last turn, the penalty to your Armor Class against melee attacks made against you …
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While prone, you can use a sling to make ranged attacks.
If you are nonevil and worship a nonevil deity, whenever you cast a beneficial spell on an ally you gain a +1 sacred bonus …
Be a member of House Corcinaor have the CraftspersonInheritanceWell-Connected Friendor Worldshaker background
When in a settlement the size of a large city or smaller, you receive a +2 bonus on Appraise checks and Diplomacy checks. If …
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When you channel positive energy to heal living creatures, you can choose to affect healed creatures with a protection from evil spell (caster level …
When you are adjacent to an ally who also has this feat, you do not provoke attacks of opportunity while loading a firearm.
Your community has come under persecution and requires considerable defenseor you have the Raidersthe Righting a WrongThe Waror The Way Things Work background (all of which are found in Ultimate Campaign )
You temporarily gain the Craft Construct feat for the purposes of building one golem to satisfy the goal of this story feat. You do …
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When you choose the target of your smite evil ability, you also choose one creature other than you within line of sight. While your …
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Whenever you cast a touch spell while adjacent to a creature you summoned (including an eidolon), you can have the summoned creature carry the …
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You gain the ability to cast a 0-level knack from the psychic class’s spell list. You can cast this spell three times per day …
You gain an extra pool of manifestation points with a number of points equal to 1/2 your character level. You can use these points …