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Each time you enter a psychic duel, you gain a number of temporary hit points equal to your manifesting level (see Psychic Duels on …
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As an additional use of the faith healing skill unlock, you can attempt to manipulate a creature’s psychic form to heal damage to its …
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Choose two occult skill unlocks. You can use each of those one additional time per day (or per week, in the case of automatic …
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You gain a +2 bonus on checks to use occult skill unlocks. If you have more than 10 ranks in the base skill, this …
As a full-round action, you may make a single attack against a target. If the attack hits and deals damage to the target, all …
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The first round a creature is affected by your stench, it is nauseated in addition to being sickened. At the end of an affected …
You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On …
Your bonus to AC from the Dodge feat increases to +2 when calculating your CMD. When a creature attempts a combat maneuver against you …
You must have survived an encounter with a challenging foe without suffering significant harm by striking a deal (regardless of whether the deal was with the challenging foe or not)or have the Boss UCAthe Liege Lord UCAor the Well-Connected Friend UCA background
If you succeed at a Diplomacy check to make a request of a creature by 5 or more, the DCs of additional requests you …
You gain a +4 sacred bonus to saving throws against poison.
Bluff 1 rankKnowledge (religion) 1 rankPure Legion Recruit trait ( Pathfinder Player Companion: People of the Sands 21 )
You gain a +2 bonus on saving throws against divine spells and effects and abilities from outsiders. If you must attempt a saving throw …
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As a full-round action that provokes attacks of opportunity, you can attempt to end an ingested poison effect by making yourself vomit. If you …
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When you channel positive energy to heal, one creature that you exclude from your channeling takes an amount of fire damage equal to the …
Human (Ulfen)
Whenever you start or end a charge attack in a space adjacent to an ally who also has this feat, you gain a +2 …
You gain a secondary stamina pool with a number of stamina points equal to your Constitution modifier. You can spend these secondary stamina points …
When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to …
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When you cast a summon monster or summon nature’s ally spell, you can choose to summon a single creature that exudes a putrid odor …
If at least one Shoanti ally from the same quah who also has this feat is within 30 feet, double your benefits from the …
By employing a number of different stances and techniques, you can wield a quarterstaff as a one-handed weapon. At the start of your turn, …
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Ogre
You may use any item as an improvised melee or ranged weapon without penalty.
On your turn, you can perform a single bull rush combat maneuver in place of one of your melee attacks. You must choose the …
You may channel energy as a move action by spending 2 daily uses of that ability.
On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee …
On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
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Once per day, you can decrease the time required for a Diplomacy check to gather information to 4d10 minutes when you use Diplomacy to …
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When preparing spells, you halve the time necessary to do so.
On your turn, you can perform a single reposition combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
On your turn, you can perform a single steal combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
Once per day, you can train with someone who has a combat feat you do not possess to gain that feat. You must train …
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When setting a ranger trap ( Pathfinder RPG Ultimate Magic 64), you can do so as a standard action rather than a full-round action. …
You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels …
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Choose one of your blessings that normally requires a standard action to use. You can expend two of your daily uses of blessings to …
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Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast …
Choose one of the creature’s spell-like abilities, subject to the restrictions described in this feat. The creature can use the chosen spell-like ability as …
When you ambush an enemy or enemies that are unaware of your presence, you can roll a Stealth check with a –5 penalty. The …
Proficiency with armor spikes
If you are wearing armor spikes, as an immediate action when you take damage from a nonmagical attack, you can give your armor spikes …
Add +2 to the saving throw DC against your quivering palm attacks.
After successfully using your quivering palm attack on a creature, you can produce one of the following effects instead of killing the creature, as …
Human
Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, …