As a swift action, you can prevent yourself or an adjacent ally from provoking an attack of opportunity when standing from prone or when …
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Whenever you use Weapon Finesse to make a melee attack with your claws or a natural attack augmented by your claws, and you use …
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When you use a move action to move 10 feet or more or when you charge, you can use wild shape as a free …
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When you are concentrating to maintain a spell from the pattern subschool, you can move any area effects associated with that spell by up …
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You gain a +2 bonus on Acrobatics and Climb checks, and can take 10 on Climb checks even when distracted. If you have 10 …
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Whenever you cast a spell with the electricity descriptor that targets one or more creatures, you can take a –1 penalty on attack rolls …
If you act in the surprise round of a combat, as a free action you can attempt a single Intimidate check to demoralize a …
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The damage dealt by your disrupt undead spell increases by 1d6. It increases by an additional 1d6 at 6th level and every 3 levels …
When you attempt a Strength check to break an object that can shatter (nothing made of paper, cloth, leather, or other soft, pliable material), …
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Mediogalti affinity
Opponents do not gain a +2 bonus on attack rolls for flanking you, although they can still sneak attack you. You also gain a …
Opponents do not gain a +2 bonus on attack rolls for flanking you, although they can still sneak attack you. You also gain a …
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You gain a +2 insight bonus on Will saves against mind-affecting spells and effects and a +3 insight bonus on Bluff checks. Both benefits …
As a full-round action, you can shrug yourself into the largest and most protective section of a suit of armor with which you are …
Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead …
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You can modify a spell to sicken a creature damaged by the spell. When a creature takes damage from this spell, they become sickened …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a sickening …
Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within …
Craft (siege weapon) 5 ranksKnowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank
When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move …
Pick a deed that you have access to and that you must spend grit to perform. You can perform this deed for 1 fewer …
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5 ranks in the chosen skill
Choose one skill. You gain the ability listed in that skill’s 5 Ranks entry. As you gain more ranks in the chosen skill, you …
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As a swift action, you can reduce the arcane spell failure chance due to the armor you are wearing by 30% for any spells …
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You gain a +4 bonus to all Move Silently checks in rocky environments and may use Move Silently at no penalty while climbing. If …
When you kill a creature during a surprise round, you can attempt a Stealth check, opposed by the Perception checks of potential observers, to …
You can use your audible-component bardic performance as visual-component bardic performances. Any bardic ability used in this manner expends 4 times as many bardic …
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A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell …
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You make attack rolls with simple weapons without penalty.
You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time.
Whenever you confirm a critical hit against an opponent, you can choose a single curse effect currently affecting you to also affect the target. …
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Wyvaran
You gain a +4 circumstance bonus on Craft checks to recreate an object you have seen before. You can spend 1 week studying the …
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By spending 8 hours cultivating your local legend in a settlement and then succeeding at an Intimidate check, your fearsome reputation becomes common knowledge. …
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You gain a +2 bonus on combat maneuver checks to grapple, and your wings count as a free hand for the purpose of grappling …
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Once per day when you channel negative energy to damage living creatures, you gain a number of temporary hit points equal to half the …
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As a full-round action, you can remove an injury poison from a helpless or willing creature’s bloodstream with a successful Heal check. The DC …
When you use the Voracious Blade feat to deal Strength damage with your rhoka sword, you also drain the victim’s blood. The attack deals …