While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC.
The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it …
When you succeed at a grapple combat maneuver check as part of a flyby attack, you can move yourself and your target up to …
Whenever you confirm a critical hit on a sneak attack, you can roll an additional number of sneak attack dice equal to your weapon’s …
Whenever you successfully sneak attack an opponent for a second time on your turn, you can spend a swift action to apply the effects …
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You get a +2 bonus on Hide checks when others are actively trying to find you. In crowds, this bonus increases to +4. Additionally, …
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As a full-round action, you may make an attack that allows you to deal precision-based extra damage to a distance equal to your weapon’s …
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You can use your dancing lights racial spell-like ability to create one orb of penetrating light. This light grants you a +2 insight bonus …
As an immediate action, whenever an opponent up to one size category larger than you misses you with its bite attack, you can attempt …
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You can modify a spell to extinguish magical and nonmagical light sources that the target has. The first time a creature takes damage from …
In social situations, your bravado protects you and makes you harder to read. Add your bravery bonus to the DCs of checks to demoralize …
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Any spell you cast with the light descriptor is fortified with the cleansing energies of the sun. If the spell creates an area of …
As a free action when you have no conscious allies within 30 feet of you, you can call upon your solitary prowess to enter …
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Whenever you are the only one threatening an opponent, you gain a +1 bonus on combat maneuvers against that creature and a +1 bonus …
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When you use your terrifying croak ability, instead of it imparting its normal effect, you can choose to deal 1d4 points of sonic damage …
Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you …
When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful …
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When casting a spell would require an expensive material component, you can substitute a captured soul in its place. The soul can be captured …
As a standard action, you can make a weapon attack against a haunt. If successful, your attack deals damage equal to your weapon dice …
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You can use the Intimidate skill to manipulate and terrify others.
Whenever you use the attack action against a creature that is possessed, both the creature and any creature possessing it are damaged by your …
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Anytime you win an opposed Hide check by 5 or more you might sow terror as a standard action. You do so by scraping …
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Your familiar is able to speak a single language that you know.
As a full-round action, you can create a link with one of your spawn that you control on the same plane. When you do …
Each time you hit a creature with a twohanded reach weapon that you have Weapon Focus in, the creature is dazzled for 1 round.
Whenever you are in contact with an ally who has the Bonded Mind feat and you cast a touch spell, you can designate the …
Dex 15DodgeAcrobatics 7 ranks
When you must attempt a performance combat check because you used the withdraw action, you can attempt an Acrobatics check against your opponent’s CMD …
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You can perform the read aura occult skill unlock OA even if you can’t use psychic magic. If you can cast psychic spells or …
While your bane class feature is affecting a creature type, the saving throw's DCs for your spells increase by +2 for creatures of that …
Bluff 5 ranksSpellcraft 5 ranks
If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.
Because you have …
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When an ally who also has this feat fails her saving throw (including voluntarily failing the save) against a spell that would harm her …
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Bluff 5 ranksSpellcraft 5 ranks
If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.
While your gun is imbued with power from the Arcane Strike feat, you can fire force bullets instead of regular ammunition. A force bullet …
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ConDexor Wis 13
Select one school of magic. You gain a +2 bonus on all saving throws against spells of that school.
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Once per hour, as an immediate action after you succeed at a saving throw against a creature’s spell or spell-like ability, you gain a …
Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and …