Add half your tier to caster level checks to overcome spell resistance. If you have Greater Spell Penetration, add your full tier instead.
Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have …
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When you hit a creature with a melee weapon, you can immediately solve one of your spell equations to cast the spell and target …
Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for …
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Whenever your master targets you with a harmless spell with a target of “you,” the spell’s duration is doubled as if modified by the …
Spellcraft 5 ranks
Whenever you are adjacent to an ally who also has this feat and both of you are affected by the same spell or spell-like …
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You can implant a spell trick in a target’s mind, following the same rules and limitations for implanting mesmerist tricks. A spell trick acts …
Once per round, you can use your base attack bonus in place of your total saving throw bonus for a spell, spell-like ability, or …
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Once per day, you can use the dispel magic spell-like ability granted by your spelleater racial trait as an immediate action to attempt to …
You can combine your bardic performance and your spellcasting in two ways.
First, you can conceal the activity of casting a bard spell by …
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You can cast spider climb once per day as a spell-like ability, using your character level as the caster level. Furthermore, you gain a …
As a move action, you can move up to half your slow fall distance across a wall or ceiling or across ropes, branches, or …
When casting either a summon monster spell or a summon nature's ally spell, your options increase. Depending on the level of the spell, you …
Proficient with armor spikes
When you succeed at a bull rush or overrun combat maneuver, you may automatically make an attack roll with your armor spikes against the …
On a successful unarmed trip combat maneuver against an opponent your size or smaller, you can spend a swift action to attempt a bull …
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You gain the assistance of an invisible shapeless spirit. This acts as a constant unseen servant spell, using your character level as your effective …
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Select a legend of spirits. Your spirit bonus from spirits of that legend increases by 1.
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Whenever you are within 10 feet of an ally benefiting from a spell or effect that grants a morale bonus on a particular type …
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Aquatic subtypeKnowledge (nature) 1 rank
You gain the ability to breathe air or water interchangeably. You become fatigued if you remain out of the water for a number of …
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception …
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Knowledge (planes) 3 ranksLawful neutrallawful evilor neutral evil
Whenever you wear a specially crafted oni mask (which costs 50 gp), you gain a primary gore attack dealing 1d4 points of damage. If …
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You can perform a seance once per day, taking 1 hour and requiring your concentration, calling out to any nearby spirit with the skill …
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You gain a +5 bonus on checks to notice haunts. In addition, when you target an incorporeal creature with a corporeal spell or effect …
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When you absorb a spirit with the Absorb Spirit feat, you can converse with it through an internal dialogue in your mind. While conversing …
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As a swift action, you can expend a use of your turn undead ability to imbue a weapon you touch with the bane property …
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When you cast speak with dead , you can choose not to gain any of the normal effects of the spell, instead temporarily merging …
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Once per day, you can spend 10 minutes communing with a shaman spirit of your choice. When you do, you gain the temporary use …
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When you sense life forces while seeking a host, you can observe them as you could when you were in your own body. Attempting …
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At the start of the day, you can choose to commune with a single shaman spirit. (Although a shaman would need an hour of …
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The saving throw bonus from your still mind class feature applies against possession effects, and as an immediate action you can spend 1 point …
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Whenever you cast spiritual weapon , spiritual ally, or a similar spell that grants you a spiritual guardian, that guardian uses your shaman level …
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You gain a +2 competence bonus on Knowledge checks to identify creatures with the incorporeal subtype, and can attempt Knowledge checks dealing with incorporeal …
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Whenever you summon your phantom, you can give it a +2 enhancement bonus to its Strength, Dexterity, or Charisma. This bonus lasts for 10 …
Nagaji
As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make …
You initiate this feat whenever you throw a splash weapon into a square within the reach of an ally who also has this feat …
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When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one …
Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can …
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Mesmerist trick class feature
Whenever you implant a mesmerist trick in a target, you can designate that trick as a split trick. When doing so, you touch two …
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You can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower, instead of casting …