You add your armor’s enhancement bonus as a bonus on your initiative checks.
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As a free action, you can increase your land speed by 10 feet for 1 minute. You lose your regeneration ability while you benefit …
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Cha 15seed racial traitghoran
Whenever you use your seed ability to grow a new body, you can choose to sprout in half the normal amount of time (1d6 …
Whenever you make a bull rush attack and your combat maneuver check exceeds the target’s CMD by 5 or more, you can attempt to …
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This feat acts similarly to the Leadership feat, with several exceptions. You can only attract a 1st-level cohort (referred to hereafter as a squire) …
Acrobatics 5 ranksswarming racial trait
While sharing a square with an ally who has this feat, you gain a 25% chance of negating the additional damage from a successful …
When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a …
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Animal or magical beast
Your AC penalty when charging is halved. The penalties on ranged attacks made by your rider are reduced by 1 when you take a …
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In areas of primal magic, the chance of a stable spell triggering a primal magic event is reduced by 25%. In cases where a …
When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you …
When you attack a foe using Vital Strike, you can choose to take a –2 penalty on your attack roll to also make the …
Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The …
When you damage a foe with your unarmed attack, you can also cause it to be staggered for 1 round (until just before your …
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Choose a single type of animal to emulate from the hunter’s animal focus class feature. Once per day, you or your animal companion (if …
While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain …
Flanking creatures do not gain a +2 bonus to attack you (this does not prevent you from being sneak attacked or denied your Dexterity …
Be a member of House Fahlsparor have the HunterNatureor Tree Tender background
Once per day as a move action, you gain a +2 bonus on saving throws against mind-affecting effects for 1 minute.
Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons …
When wielding a starknife, you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The starknife must be one …
Startling appearance class feature
During a surprise round, after taking an attack action to attack a creature unaware of your presence, you can take a move action to …
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You abruptly change shape, startling those who aren’t prepared for your reveal. Whenever you use your change shape ability to assume a new form …
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Cha 15Int 15or Wis 15 (see special)
Whenever you fail a concentration check while casting defensively and would normally lose a prepared spell or spell slot, you may attempt a Will …
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Add your Charisma modifier instead of your Wisdom bonus on Will saves against mind-affecting effects. If you have a Wisdom penalty, you must apply …
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If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category …
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While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all …
Undine
You may increase the casting time of a fire spell to a full-round action, infusing it with elemental power (spells with a casting time …
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You can apply Steam Spell only to a spell with the fire descriptor. A steam spell works underwater without a caster level check, but …
You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial …
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Once per day when you channel positive energy to heal living creatures, you can grant healed creatures damage resistance. Affected creatures gain DR 2/— …
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Once per week, you can use the pools of Cynosure to instantly transport yourself from Cynosure to any plane, as per plane shift .
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A creature under the effect of your feather step spell-like ability gains DR 1/cold iron for the duration of the effect. If you have …
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When an adjacent ally with this feat moves, you can move up to your speed as an immediate action, as long as your movement …