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Touvette affinity
Once per day, you may attempt to smite an enemy of Touvette with one normal melee attack. You gain a +4 morale bonus on …
Choose a particular settlement. When you're in your chosen settlement, the DC of Intimidate checks made against you increases by 10. You gain a …
Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison. Whenever …
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Gripplitoxic skin alternate racial trait
You gain two additional uses of your toxic skin alternate racial trait per day. This feat can be taken multiple times.
You can use 1 dose of contact, ingested, inhaled, or injury poison as an additional material component for a spell you cast. This spell …
When you spit poison using the ability granted by the Spit Venom feat, you can envenom a 5-foot-radius area within 30 feet for 1 …
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Craft (alchemy) 9 ranks
When you craft a poison with the Craft (alchemy) skill (whether using the normal Craft rules or the rules for spontaneous alchemy), you can …
As a standard action, you can make a single ranged attack at your highest base attack bonus with an illuminated throwing weapon or piece …
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After initiative is rolled but before enemies’ initiative is revealed, you may trade the results of your die roll (not including modifiers) with an …
Int 13
You receive a +2 bonus on combat maneuver checks against creatures wielding exotic weapons, firearms, or technological weapons (see Pathfinder Campaign Setting: Technology Guide …
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Once per day when you channel positive energy, you can cause healed creatures to be unimpeded by difficult terrain for a number of minutes …
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Handle Animal 5 ranksKnowledge (nature) 5 ranks
A character with this feat treats creatures of the plant type with Intelligence scores of 3 or lower as animals for the purposes of …
You can attempt to disarm a trap by striking it with a melee weapon instead of making a Disable Device check. As a full-round …
Craft (traps) 5 ranks
When you manually trigger a trap against opponents, that trap receives either a +2 circumstance bonus on melee attack rolls or a +2 circumstance …
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A traumatic spell causes lingering memories of pain and suffering in creatures harmed by it. When a creature fails a saving throw against a …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a traumatic …
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When you make a sneak attack with a poisoned weapon, you can forgo some of your sneak attack damage to increase the save DC …
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You can cast liveoak once per day as a spell-like ability, but its duration is only 10 minutes.
Acrobatics 1 rankvanara
You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that …
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When you are in a tree, you count as having a running start when you jump.
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Heal 5 ranksKnowledge (arcana) 2 ranks
You can perform the faith healing occult skill unlock OA even if you can’t use psychic magic. If you can cast psychic spells or …
Whenever both you and an ally who also has this feat are within 30 feet of an invisible foe of whose presence you’re aware, …
When either you or an ally with this feat is adjacent to and flanking an opponent that is larger than either of you, you …
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You gain one of the following benefits, depending on which Mammoth Lord following you belong to. (At the GM’s discretion, other options of her …
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When you’re simultaneously subject to the same enchantment (compulsion) or [emotion] effect as another ally with this feat, you both roll saves but can …
While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with …
You gain a +2 bonus on ranged combat maneuvers. When you attempt to perform a ranged combat maneuver, you can refrain from damaging the …
Only enchantment spells that affect a single target and can be negated with a successful Will save can be trick spells. If the target …
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Fey creature type or Fey Obedience (Magdh)you must have collected three gifts worth at least 100 gp each from three different planes across the Great Beyond. At least two of the planes must be diametrically opposed to one another in terms of planar traits
Three times per day as an immediate action, when you are about to roll for an attack, saving throw, or skill check, you can …
Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the …
Once per day, you may expend your racial hydraulic push ability to instead cast summon nature's ally III as a spell-like ability with a …
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Must be a member of the Cult of the Forgotten Pharaoh
Upon taking this feat, you undergo a ritual wherein the cartouche of Pharaoh Hakotep I is carved into your flesh (typically on the chest …
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Two subtypeself blood or orc blood racial trait
For the purposes of any effect related to subtype (such as a ranger’s favored enemy and bane weapons), you count as neither of your …
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When using the master disguise master ninja trick or master of disguise advanced rogue talent to take on the appearance of a specific individual, …
You must have found love with a person you can't be withhave a current loveror have the Current LoverFor Loveor The Lover background. Possible complications include distanceyour love being with anotheryour feelings being unrequitedor your relationship being forbidden
You add 1 to the save DC and caster level of your spells and spell-like abilities with the emotion descriptor. In addition, you gain …
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Appraise 3 ranks
You can perform the psychometry occult skill unlock OA even if you can’t use psychic magic, though you must consume a drink of high-quality …
You must have visited a ruin or forgotten place that has been abandoned for at least five times as long as you’ve been alive
You gain a +2 bonus on all Knowledge (history) checks. If you have 10 or more ranks in Knowledge (history), this bonus increases to …
When you succeed at an Acrobatics check to move through an enemy’s space, you can spend a swift action to attempt a trip combat …
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You can enhance any spell that targets a single creature to become a tumultuous spell. A creature hit by a tumultuous spell (if the …